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The difference in experience between 40 games and games is considered to be about the same as the difference between games and You can visualize the impact of goals 2 and 3 with a chart where number of games played is the horizontal axis and MMR is the vertical axis. If two players are close together in the diagram, they are considered good candidates to put into a match together. Players who are far apart are considered a poor match. The typical career trajectory of a player new to Dota 2 as he gains experience and moves towards the right is to gradually move upwards as their skill increases.

When skilled players create new accounts, they follow a bit different trajectory. Their MMR rises relatively quickly, placing them into the top lefthand corner of the diagram, where they will be matched with other players whose skill is high relative to their experience level. When parties are involved, things get a bit more complicated.

Changes in MatchMaking; No ranked group games, Random Draft & Captains Mode out of Solo Queue

Parties often contain players with a wide discrepancy in skill and experience. For the purposes of measuring the goodness-of-fit criteria listed as 2 and 3 above, the matchmaker assigns each party aggregate skill and experience numbers. It is these party numbers that are used rather than the individual.

In general, when a party with a wide skill range is matched with a solo player, the solo player will have skill and experience near the average of the party. If you notice that one player seems to be significantly less skilled than the other players in the match, it is very likely that they are partied with a high skilled player.

We account for this in two ways. First, we track your skill when queuing alone separately from when queuing in a party. Second, we adjust the effective MMRs based on the number of players in the party and the distribution of skill within the party. Observe that the average adjusted MMR for all of the parties is around When the players on a team are sorted by adjusted rank, as they are above, the solo players tend to be bracketed above and below by players playing in parties; furthermore, a party with a smaller MMR spread party F tends to get bracketed by a party with a larger MMR spread party D.

These patterns are typical. Party F, which is formed of players of more equal skill, received a lower bonus. These adjustments were determined using statistical tools more on this below , but an intuitive explanation is that your performance improves more when partying with a higher skilled player than it does when playing with another player of your same skill. Measuring success in matchmaking is difficult. This includes the members of the Dota 2 team!

Fortunately, we gather a lot of it.

Dota 2 Matchmaking Stats

For example, you might wonder how we determined how to adjust effective MMRs to account for the fact that players in a party tend to perform better than players of equivalent skill queuing solo. We used a statistical tool known as logistic regression, which essentially works by trying to create a function that predicts the odds of victory.

This function contains several coefficients which determine the MMR bonus given to players in a party. Then we use numerical techniques to solve for the coefficients that produce the function which is most accurately able to predict the match outcome. To help tune this threshold, we start with a measure of match quality. The ultimate goal of matchmaking is fun, and we have several metrics which we use to measure match quality. One such metric measures balance, based on the difference in gold farmed.

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This is easily visualized on the gold difference graph. Find the last time when the graph crosses zero, and then measure the area between the horizontal axis and the graph. In general, the smaller this area is, the closer the game was. Although at one point in this match the Dire had a 10K gold advantage, the Radiant came back and then pulled ahead, only to have their gold lead reversed again. There are 3 types of priority: Players in low priority will not gain battle points from the match, will find games more slowly, and will only be put with other players in low priority.

Low priority is a common punishment for abandonment. Base priority is granted to any player when they enter a matchmaking queue provided that they are not in low priority. High priority is granted when a player is returned to queue after a recently failed matchmaking attempt due to another player failing to connect to the game or declining the Ready Check. Players may be banned from matchmaking for a period of time due to several offenses.

Matchmaking | Dota 2

Match quality is presumably determined by a combination of the player's behavior score and their account flags value. Players with a high behavior score get matched with other players with a high score and vice versa. The account flags supposedly determine in which matchmaking pool a player should be, independently of their mmr and behavior score. The current behavior score and account flags can be checked using the Console through the commands.

The behavior score shows as grades. While Normal being the highest and F being the lowest. Valve has not disclosed how these scores are calculated, but abandons , reports and commends seem to play a role. Account flags are represented as an integer value. Most players report having an account flag value of 0, 1 or 3.

It is known that account flags with values 7 indicates that a 6-month ban is imminent on the account, but there is no known effect on matchmaking. Stop worrying about it and just play.


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Last edited by lumina ; 2 May, 2: Yozh View Profile View Posts. If you look through previous threads you find this a much discussed topic. In short, player profile level, experience and skill are all very different.


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While you might notice a difference in skill and game knowledge this corresponds very little to player profile level. Also, the very vocal flamers are also the worse players, usually their D score will indicate this and you will soon learn what decent play looks like. Match rating information MMR can be found on the Dota 2 blog. Once you are ranked, ive never been 1k but it's my guess if you are 1k pick a carry because everyone else will be a noob and won't carry the game for you.

If you are 2k pick a roamer, because your team will probably still not carry for you but at least early ganks will ensure easy wins. If you are 3k which i am pick a support because your team "might" carry it for you, and if you are good at supporting you will get easy wins.