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Gameplay changes

October 21, Patch Scream Fortress November 2, Patch. November 23, Patch. December 21, Patch Smissmas January 16, Patch. February 14, Patch. October 20, Patch 1 Jungle Inferno Update. March 28, Patch 1. July 8, Patch Removed the abandonment penalty. Players are only required to have a single mode selected before queuing.

July 14, Patch 1 Fixed a problem where in-progress games with open slots would not receive new players. Fixed a case where players would sometimes not receive experience when playing a match to completion. Added a feature to the game mode selection screen that allows players to play on specific maps. Added the Vote Kick option. Players that are kicked will receive partial experience after the match ends. Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time. July 28, Patch Matches can now start with fewer than 24 players when there are not enough compatible players in queue.

The match will still add additional players up to 24 as they become available. This should improve queue times for low-population regions and game modes. Fixed not being able to cycle between spectator modes. August 3, Patch Fixed map objectives e. Fixed a case where players could be late-joined into games playing a map that they didn't have selected. August 29, Patch Fixed Casual mode badges incorrectly displaying the level 1 badge when at max level.

Casual Mode

September 12, Patch Fixed an exploit related to not respawning in the spawn room at the beginning of Casual Mode matches. Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode.


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This should result in more balanced matches, but may cause a slight increase in queue times for larger parties. September 27, Patch Players can now form rematches at the end of a Casual match. At the end of a Casual match, players will have 30 seconds to opt-in to a rematch.

Steam Community :: Guide :: TF2 Casual Mode Ranking and XP

A rematch will use the same teams, map and server. Players can now re-queue into Casual Matchmaking during the end of a match. Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued.

TF2: Matchmaking Explained - Elo, Glicko, MMR & More [March 2018 Update]

Updated the way XP is earned in Casual matches. Players will now be awarded more XP based on their team's performance at the end of a match. XP is no longer lost for leaving a Casual match early. A breakdown of XP sources is now shown when your XP bar fills up. Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches. Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive.

The current minimum allowable match size in such situations is twelve players. The matchmaker will still attempt to place late-joiners into these matches as they become available. September 28, Patch Fixed some players not being able to click on the new rematch UI elements. While there are no universal specifics, and different leagues and groups use their own settings, there are a few general guidelines that many leagues and groups use for their matches.

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The standard lineup, known as "cookie cutter" or "textbook", is two Soldiers, two Scouts, one Demoman, and one Medic. This lineup provides the highest ability to get kills or complete objectives, while also allowing for fast-paced gameplay and movement. As such, any other class is deemed utility, used to perform a specific role or objective and not for permanent use. This is known as "offclassing". Some of them, like Heavy and Engineer, are utilized to defend a point, usually the final one, in order to take advantage of their benefits in a situation where their weaknesses, primarily movement, are diminished.

In occasions of a stalemate where neither team is in enough of an advantageous position to push, a player may change to a pick class, such as Sniper or Spy, in order to kill an important player on the other team, usually the Medic, and prompt the push. Some maps, like Product , the map design of which potentially encourages permanent use of a utility class, may see teams break from the standard lineup completely to take advantage of that.

Competitive Mode – Official TF2 Wiki | Official Team Fortress Wiki

In Highlander, due to the fact that one of each class is always present, there is no offclassing. However, the class strategies do vary from their public server variant, just like in 6v6. As such there are individual pages on the competitive strategies for each class.

You've stomped millions of pub players into the dirt. You've trick-stabbed, no-scoped and top-fragged through every map we've shipped and the thousands we haven't. You've carried your team so many times you've got chronic back problems. For players like you with no mountains left to climb, there's Competitive Mode. This is your way to finally get the respect you deserve. Designed as a new challenge for experienced TF2 players, Competitive Mode lets you rank up, track progress, earn medals and record your accomplishments in a results-based competitive experience.