When a vehicle hits the ground without damaging modules it makes the sound of taking damage. Some vehicle surfaces have duplicated emblems. Fixed the issue when the sound and effect of taking damage did not occur. Improved the track display on the Object e If no time limit to recover a vehicle, "Unlimited" now appears in the text of the vehicle profile in the Depot.
Dynamic technical characteristics now display the effect of "Bread with Smalec". A previously applied emblem can now be replaced.
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When purchasing a rental style for Credits, players are no longer transferred to the Gold purchase window. Fixed the issue of the vehicle profile in the recovery window displaying an incorrect cost, without a coefficient. Fixed the issue of missions that require earning Epic Medals and Battle Hero achievements not considering Stark's Medal. IS-3A T heavy tank for Supertest players 8. Added the following vehicles to the Premium Shop: Improved the technical characteristics to the following Premium vehicles with Preferential Matchmaking: Aim time decreased from 2.
Aim time decreased from 3. Reload time decreased from 7. AP shell penetration increased from to mm Turret traverse dispersion decreased from 0. Engine replaced; engine power increased from to hp Specific power increased from Turret traverse dispersion decreased from 0.
Engine power increased from to hp Specific power increased from 9. Share on social networks Facebook Twitter. Join the community More than ,, players. Join us on Facebook 2,, in the community. If you want an easier life, get a Med or Heavy. The A has now a nicer MM, and those of us that like it are glad for it….. New players now have to choose between the lithe and agile A and the tougher T….
Update 9.22 Starts the New Year with a Bang
You have absolutely no clue. Everything you said is wrong. It would take ages to refute the BS you typed. Check my stats Puntosmx NA server. T is a lost cause. Wish it was bringed back to former glory of pocket driftrocket; who cares for historical accuracy. There are far bigger problems on T4 matilda and TDs that have much bigger impact on game…. You know there may actually be a case for that but it would need to be put forward using sensible language and a well thought out argument.
It is the worst tier after tier3, and they ruined t8 only because Russian server has too many t8 so long queues or some BS like that. The issue seems to be lack of light tanks to fill the slots. Way back, the top was Tier-4 for lights and 8 for SPGs. When they found enough tanks to arrange the arty to their equivalent tiers, they did so. Post by Tuccy A MM table for 9. Light tanks are pretty much equivalent to tier 9 meds and heavies. Now we need Tier 9 lights so as to be equal to tier 10 meds and heavies: It battletier where tier 9 and 10 can only fight or tanks with such MM value.
Ram-II Battles That one was being tested even before the Te-Ke.
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When did that happen. I would think this would almost impossible but it happens on a daily basis. That's odd you had Cliff twice in a row. I haven't had that happen to me in all of these matches. Even if I turn off the Xbox one day and fire it up the next day, I never get the same map twice in a row. I may also chop up the numbers in different ways but it's only for my curiosity.
Matchmaker (WoT) - Global wiki. f.e-safety.com.ua
I appreciate the comments I didn't know how interested people might be in getting into the details of this but if a few of you find it interesting, then it served its purpose. It is nice to have some figures that show that normal players running in platoons are not skewing the outcome of games. Second, you had more losses while platooned I try to stream games every Friday evening at 9: Yes, I definitely saw more matches as top tier vs.
Yes, I did see more losses in terms of percentage only 1. We have a relatively small impact on the outcome of the game compared to the other 12 or 13 players. Only rarely did we have a platoon of 5 tanks and that does have a significant impact on the team. Just as we all change our play style when we see the team doing something in particular, we change it yet again when we have 2, 3 or 4 other platoon mates who want to do something that we may not have wanted to do i.
Obviously, there are better tankers out there than me but I'm always trying to learn my tank better and work with the team. Moby, on 04 January - Your platoon composition, especially the Wn8s of your most frequent platoon mates and if you guys were the same tier tank all the time. What percentage of the time were you playing in tanks that weren't fully upgraded? I suspect you were pushing hard to finish grinds and not lingering in tanks you liked or did well in to train up crews or try for marks of excellence.
I'll try to answer your questions I haven't looked up all the guys Wn8 ratings but they're all mostly around mine which probably isn't great anyway. We were almost always the same tier tank. The two exceptions is when most of us ran tier 10 tanks and one guy ran his tier 9 artillery.
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The other exception was when some of the guys ran a premium matchmaking tier 5 tank and I didn't have one so I used a tier 4 tank. But add all those up, that could have been matches.
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Most of the time I was in a tank I was grinding and not fully upgraded. That would account for some tier 6 through 9 tanks. I'll work on the win percentage by tier but I'm going to try to figure out a way that I can do this once without having to do it manually every time so give me an hour or so to figure this out. As to platooning people tend to think that platooning helps, this isn't the case. A good platoon with decent players will rule the roost, but average or worse players will actually be a drag on any team especially if the platoon they are against is even half decent.
This isn't knocking you as it could well be your team dragging you down not the other way round. I might have a go but not with all that info you've proved virtually everything else is normal. Don't know exactly how map allocation on console works, but on PC there are X maps loaded for 2 hours and ever 2 hours these change. Maps like Province and I think Mines with some others probably are always in rotation.
I take it console is similar and this is why you tend to get the same maps in one session.
ThermalStone, on 04 January - As I mentioned previously, I was pretty much working on tanks tier 6 through 9 and as you can tell, I suffered more with 6's, 7's and 8's.